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I will talk in Bratislava about the human-AI relationship

I have a dream. In my dream, I will start my retirement with a thick treasure gained from a dragon, in a fantasy world I have built myself. This dream is not utterly utopian. Those who make games and do it successfully become multimillionaires, and they are also the designers…

Konstantin Nikkari speaking in the Primevalor Devlog #1 interview with the Primevalor logo in the corner

Building Primevalor with Three AI Models — Devlog Series & Human-AI Research

I have started publishing a new video devlog series on YouTube (https://www.youtube.com/@PrimevalorNet) documenting how I build Primevalor—an online fantasy tactics game that began as a small pause-screen game for my streams and is now developed with a team of six roles running across three AI models (Claude, Gemini, and Mistral).

Good November

An exciting November is coming up! I got my academic paper which University of Lapland Professors Ashley Colley and Jonna Häkkilä co-wrote with me accepted to the ArtsIT 2026 conference. That means that you will see more of my name on Google Scholar 🤠. And I'm going to travel to…

Konstantin Nikkari smiling at the camera, framing it with both hands

I love the water in my game

I don't want to learn every menu under every other menu of a game engine. What I want is to bring the vision, say it clearly, and let the machine do the heavy lifting. The hard part is the clearly. You cannot describe water you have never really looked at.

Konstantin holding a rainbow ribbon that flies out of a goose in his game Save the Dutch

Leading the Machine

Last week a friend from my university years wrote to me. His daughter had played my game several times and wanted more to learn. In the quiet early days of making something, when you have no idea if anyone cares, one voice like that carries a long way. I promised…

Split image: Konstantin Nikkari on the left, a low-poly birch tree with flat black bark plates on the right

The machine was wrong and I kept it anyway

I spent a day making birch trees for my game. The best thing that happened all day was a mistake. I asked the AI to put black bark marks on a white trunk. What came back was flat black rectangles, floating a hair above the wood, not wrapped around the…